1.1 ToughEdition
CARNIVIRUS » Devlog
- Sound!!! 🔊
- Significant optimizations—more blobs without lag.
- Splitting now has a minor cooldown.
- Blob-absorbed units now target & aim at enemy units.
- Dying blobs no longer duplicate or regenerate from kills.
- Enemies no longer try to fire into walls.
- Approaching burn units is significantly more dangerous. 🔥
- Fixed burn units using the wrong death sprite if killed at range.
- Adjusted the positioning and frequency of elevators.
- Adjusted enemy unit reload time.
- Fixed the game over HUD not being properly centered.
- Changed the game over screen’s “close game” key from Z to escape.
Files
Carnivirus-Latest.zip 3.3 MB
May 07, 2022
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