1.1 ~ Polish & Bug Squashing


+ New
~ Change
* Fix
- Removal

+    Top enemies now support telekinesis, sharp teeth, anomaly, etc.
+    Charm now supports all non-NTTE modded enemies automatically
+    Weapons now exist in the loading screen portal
+    Opening IDPD chests now closes the portal, just cause
+    Bonus ammo now supports pop pop
+    Variant scrapyards wall car
+    Big Shots venom flak can now drop pickups
+    Gave normal water mines the coast water mine's explosion
+    Seal King music
+    Seal King now smacks pickups away
+    Buried vaults look a bit more natural
~    Top enemy optimizations
~    Top enemies are a bit more inclined to jump off the wall
~    Change to how Crown of Crime decides what chests to replace
~    Charmed enemies should attack somewhat more often
~    Increased Sawblade Gun's spawn area from 2-1 to 3-2
~    Renamed Parrot's description to make their active more obvious
~    Renamed the Slaughter skull's "CHUNK" prompt to "SHARE"
~    Pet Mimic now holds their gun in place so it doesn't get pushed away
~    Pet Mimic's indicator now says "DROP" when they don't have a gun
~    Optimizations to Hyper Bubbler's hitscan
~    Made squid tentacles a stronger light source
*    Fixed the god mode bat
*    Maybe fixed the walk-over-trench-pit desync (see if you still desync)
*    Pet Octo no longer zaps vault statues and other important things
*    Pets no longer attack the Pizza Sewers squad on-sight
*    Fixed seals being able to attack during Seal King's intro sometimes
*    Fixed charm green eyes not appearing in coast's water
*    Fixed charmed heavy seals flailing a bit slowly sometimes
*    Fixed vaults not playing their music in NTTE areas
*    Fixed some buried vaults spawning close enough to instantly open
*    Fixed buried vaults sometimes spawning disjointed (probably)
*    Fixed bubble vents rarely exploding on the player entering the level
*    Fixed closing portals being able to offset a player's rotation
*    Fixed the heavy seal's mine overlapping things like Seal King
*    Fixed elite jellies not giving off light
*    Fixed an error from player sawblade discs
*    Fixed an error from harpoon ropes
-    Seal King no longer charms newly spawned seals when he's charmed
-    Removed bone duplication

The next update will focus on new content, stay tuned!

Files

NTTE.zip 15 MB
Nov 10, 2019

Get NT:TE

Comments

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Hello, Yokin.

Have you any links to previous versions of the mod for download?

I wanted to grab 1.1 version but could not find a link.

Hey Yokin, was curious when the next update was going to be. Loving the content so far :)

Maybe in a couple weeks or so, hard to say exactly 😳 it will be epic though

Oooh wow I'm excited! Are there gonna be any performance improvements by chance? I run the game at 60 fps using Nuclear Throne Together, and whenever any of the new enemies come on screen, or i enter one of the new areas, the frame rate tanks down to like the mid 40's. I know the game is based around 30 fps, and it's kind of more engine limitations from what i understand, but I'm still hoping for some improvements. But either way, still excited for the update! Thanks for replying man :) 

Yeah the next update should be a lot more performant, especially along the main route areas

& there should be a big performance boost overall when the GMS2 version of NTT is eventually finished and NTTE is updated to work on that

Oh I didn't realize NTT was still being worked on. Awesome :) 

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i got a problem with the sprites and i don't know if i am doing something wrong special with the mini scorpions. It's that common?

Not sure I understand what the bug is - can you clarify? The image looks fairly normal to me

this happens with random sprites of hud or enemies every time i load the mod , all the Sprite sheet behind the actual enemy .

PD:i am playing on the 9940 version of the game

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Hmmmmm that's a really weird bug. It looks like it's loading the wrong sprite files for some reason.

Have you tried any other mods that add a lot of sprites like Hardmode and do they cause similar problems?

If you go to the "mods/NTTE/sprites/areas/Coast/Decals/" folder does it look like this?