1.1 ~ Polish & Bug Squashing
+ New
~ Change
* Fix
- Removal
+ Top enemies now support telekinesis, sharp teeth, anomaly, etc.
+ Charm now supports all non-NTTE modded enemies automatically
+ Weapons now exist in the loading screen portal
+ Opening IDPD chests now closes the portal, just cause
+ Bonus ammo now supports pop pop
+ Variant scrapyards wall car
+ Big Shots venom flak can now drop pickups
+ Gave normal water mines the coast water mine's explosion
+ Seal King music
+ Seal King now smacks pickups away
+ Buried vaults look a bit more natural
~ Top enemy optimizations
~ Top enemies are a bit more inclined to jump off the wall
~ Change to how Crown of Crime decides what chests to replace
~ Charmed enemies should attack somewhat more often
~ Increased Sawblade Gun's spawn area from 2-1 to 3-2
~ Renamed Parrot's description to make their active more obvious
~ Renamed the Slaughter skull's "CHUNK" prompt to "SHARE"
~ Pet Mimic now holds their gun in place so it doesn't get pushed away
~ Pet Mimic's indicator now says "DROP" when they don't have a gun
~ Optimizations to Hyper Bubbler's hitscan
~ Made squid tentacles a stronger light source
* Fixed the god mode bat
* Maybe fixed the walk-over-trench-pit desync (see if you still desync)
* Pet Octo no longer zaps vault statues and other important things
* Pets no longer attack the Pizza Sewers squad on-sight
* Fixed seals being able to attack during Seal King's intro sometimes
* Fixed charm green eyes not appearing in coast's water
* Fixed charmed heavy seals flailing a bit slowly sometimes
* Fixed vaults not playing their music in NTTE areas
* Fixed some buried vaults spawning close enough to instantly open
* Fixed buried vaults sometimes spawning disjointed (probably)
* Fixed bubble vents rarely exploding on the player entering the level
* Fixed closing portals being able to offset a player's rotation
* Fixed the heavy seal's mine overlapping things like Seal King
* Fixed elite jellies not giving off light
* Fixed an error from player sawblade discs
* Fixed an error from harpoon ropes
- Seal King no longer charms newly spawned seals when he's charmed
- Removed bone duplication
The next update will focus on new content, stay tuned!
Files
Get NT:TE
NT:TE
Content Expansion for Nuclear Throne
Status | In development |
Category | Game mod |
Authors | Yokin, THX |
Tags | Nuclear Throne Together, ntt-area, ntt-crown, ntt-race, ntt-skill, ntt-weapon |
More posts
- 2.06 ~ EncoreAug 18, 2022
- 2.05 ~ Final ProvisionsJul 28, 2022
- 2.04 ~ Interdimensional TerrorMar 06, 2021
- 2.03 ~ Go for the GoldDec 05, 2020
- 2.02 ~ Sludge PartyOct 24, 2020
- 2.01 ~ Time to FixOct 21, 2020
- 2.0 ~ Heart to HeartOct 09, 2020
- 1.02 ~ Hotfix #2Oct 31, 2019
- 1.01 ~ Hotfix #1Oct 31, 2019
Comments
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Hello, Yokin.
Have you any links to previous versions of the mod for download?
I wanted to grab 1.1 version but could not find a link.
Hey Yokin, was curious when the next update was going to be. Loving the content so far :)
Maybe in a couple weeks or so, hard to say exactly 😳 it will be epic though
Oooh wow I'm excited! Are there gonna be any performance improvements by chance? I run the game at 60 fps using Nuclear Throne Together, and whenever any of the new enemies come on screen, or i enter one of the new areas, the frame rate tanks down to like the mid 40's. I know the game is based around 30 fps, and it's kind of more engine limitations from what i understand, but I'm still hoping for some improvements. But either way, still excited for the update! Thanks for replying man :)
Yeah the next update should be a lot more performant, especially along the main route areas
& there should be a big performance boost overall when the GMS2 version of NTT is eventually finished and NTTE is updated to work on that
Oh I didn't realize NTT was still being worked on. Awesome :)
i got a problem with the sprites and i don't know if i am doing something wrong special with the mini scorpions. It's that common?
Not sure I understand what the bug is - can you clarify? The image looks fairly normal to me
this happens with random sprites of hud or enemies every time i load the mod , all the Sprite sheet behind the actual enemy .
PD:i am playing on the 9940 version of the game
Hmmmmm that's a really weird bug. It looks like it's loading the wrong sprite files for some reason.
Have you tried any other mods that add a lot of sprites like Hardmode and do they cause similar problems?
If you go to the "mods/NTTE/sprites/areas/Coast/Decals/" folder does it look like this?