2.0 ~ Heart to Heart
GENERAL
+ New area, it's red
+ New crowns: BONUS + RED
+ New mutations: COMPASSION + SILVER TONGUE
+ Brand new level-modifying events
+ Unlockable skin for Crystal
+ Desert Blocked Rooms
+ Desert Wall Bandits
+ Scrapyards Sludge Pools
+ Arctic Seal Igloos
+ Labs Freak Chambers
+ The Crown Vault Flower
+ I.D.P.D. H.Q. Elevators
+ I.D.P.D. H.Q. Security
+ Overhauled Bonus Ammo & HP Pickups
+ Bonus Chests
+ Orchid Chests
+ Hammerhead Pickups
+ Crystal Hearts
+ Miner Bandits
+ Changelog Viewer
+ Auto Updating System
+ Try skipping weapon chests
EVENTS
+ Bandit Camp
+ Scorpion City
+ Maggot Park, New & Improved
+ Bounty Hunter Den
+ Sewer Pool
+ Fire Pit
+ Raven Arena
+ Eel Grave
+ Seal Plaza
+ Mutant Vats
+ Palace Shrines
+ Super Ambush
- Removed old "events", which mainly increased enemy spawns
PETS
+ Pet for Scrapyards
+ Pet for Crown Vault
+ Pet for General Areas
+ Pet for ???
+ Spider has a special interaction with Cursed Caves
+ Prism can dupe thrown Bones & Weapons, at a cost
~ Pet HP now scales by +50% per loop
~ Pets are now revived through a Prompt, instead of just contact
~ Getting Silver Scorpion is no longer based on RNG
~ Parrot pet now nicely perches on all modded mutants and skins
~ Revised Octo's idle/walk sprite
~ Untamed pets now get sucked into portals
~ Stats menu icons now align to the center column instead of the left
* Fixed pets causing Big Lag if they couldn't find a path to the player
* Fixed pets on the loading screen affecting level gen
* Fixed the Pizza Sewers cave-in causing pets it killed to become Immortal for the rest of the level
WEAPONS
+ Clam Shield
+ Bubble Bat
+ Energy Bat
+ Teleport Gun
+ Annihilator
+ Tunneller
~ Revised Quasar Cannon's sprite
~ Bone throwing speed is now increased by Long Arms
~ Bubble Bombs are better at holding projectiles
POLISH & IMPROVEMENT
+ Various Performance Improvements
+ Added a Boss Intro for BIG FISH
+ Deflected projectiles visually change to match their team
+ Neat Alert Indicators for various situations, such as offscreen vans
+ NT:TE's Golden Weapons are now stored on the loadout manually
+ New Unlock Icons for NT:TE's stats screen
+ Mom gets her very own nest in Loop Sewers
+ Special loading screen for Pizza Sewers
+ The Turtles bought a new Rug
+ Bolts can now stick in Seal Shields
+ Seals get necromanced into Skeletal Seals
+ YV's Car spawns in a 3x3 room so it doesn't overlap chests or props
+ Walltop ravens now support telekinesis, sharp teeth, anomaly, etc.
+ Gave the Throne Room some stairs, the carpet's now fully walkable
+ Cat Chests now synergize with Crown of Love
+ Backpacks have new Skeletons and Weapon Debris
+ Guitar & Black Sword spawn stuck in the ground
+ Gave Pit Squid's tentacles a new death sprite
+ Implemented some more Underwater area polish
+ Gave Shadows to:
Big Wall Decals
The Throne
Eyes' Maggot Friend
Captain's Desk/TV
Cuz's Couch/TV
+ Gave Robot special interactions for eating certain NT:TE guns
+ Some visual improvements to Buried Vaults
+ All of NT:TE's visuals now support >1x Pixel Scaling
~ Lair's basic chests are now shop chests, instead of being boss drops
~ Crown of Crime now unlocks when you open the Lair
~ Treasure Chests moved to sea & drop better loot
~ Sunken Chests spawn in a room instead of on walls
~ Spider Walls release Spiderlings with a bounce for clarity
~ Reduced loop scaling for Spider Walls and optimized them
~ Reduced mortar plasma's impact intensity
~ Gave playable Big Dog a bigger underwater bubble
~ The Water Quality option is now Visual Quality and affects more
~ Merged Disc Gun projectiles now use Enemy sprites
~ Coast now only spawns sea mines on its third level
~ Slightly increased Coast and Lair's music volumes
~ Seal King now plays their boss music for the initial wave of seals
~ Shop Chests now automatically select an item if opened by a portal
~ Spirit Pickups turn into health pickups on dissipation
~ Venom Pellets have new sprites and can pierce
~ Big Bat's Venom Flak now blows up if deflected while charging
~ Charm is a bit better at giving enemies Green eyes
~ Buried Vaults are rarer, but have a clearer hint
~ The Throne's legs break walls as they extend, instead of all at once
~ Gave the Throne a smaller cause-of-death sprite
~ Walltop shadows are 10% more transparent !!!
* Going to Pizza Sewers now unlocks Eyes B
* Fixed Pizza Sewers doors becoming a partial wall
* Fixed the opened Sewers manhole leaving some visual decals over it
* Fixed Lair's room placement being slightly biased towards the east
* Fixed Big Bat rarely making permanent 9999 HP bats when morphing
* Fixed Rain Splashes appearing below walls when outside the level
* Fixed Sawblade Trap explosions not setting a cause-of-death
* Fixed Spiderlings not being capturable in bubble bombs
* Fixed Coast lagging big from firing certain merged weapons a lot
* Fixed pickups out in Coast's ocean getting pushed to shore crazy fast
* Fixed an error from BIG FISH being charmed when all players die
* Fixed the Throne's torches vanishing when activated
* Fixed Buried Vaults having softlock potential
* Incomplete Buried Vaults occur far less often
* Buried Vaults shouldn't open instantly at the start of the level now
* Fixed the walltop Rad Maggot Canister softlock
* Fixed walltop enemies jumping into little baby jails
* Fixed playable Big Dog not being able to use any of NT:TE's prompts
* Spirit Pickups now correctly play death effects for their CoHaste halo
* Fixed the game's Wall Decals sometimes breaking around spawn
* NT:TE's areas shouldn't create any props right next to the spawn now
* Fixed some things occurring multiple times for every co-op player
- Trench's weapon chest can no longer get replaced by a Sunken Chest
- Removed/reduced a number of walltop enemy & prop spawns in favor of new additions
BALANCE
+ Albino Gators throw Quasar Nades
+ Arctic Seal Discs have custom sprites and red trails for visibility
+ Gave Pit Squid's tentacles some neat energy outlines for visibility
~ Big Maggot Nests emit less maggots and reduced their HP (50 -> 42)
~ Shrunk Scrapyard Sawblade Trap spawns by 50%, or 100% on 3-3
~ Reduced HP of various Coast enemies:
Pelican 50 -> 45
Diver 12 -> 10
Seal 12 -> 10
Heavy Seal 40 -> 32
Seal King 300 -> 260
~ Seal King calls more Grunts, less Shielder and Blunderbuss Seals
~ Shield Seals nerf (smaller shield radius, don't always face you, etc.)
~ Jellyfish speed increased and contact damage upped from 3 to 4
~ Eels move a little faster
~ Gave Crystal Mortars a bigger hitbox
~ Portal Guardians are much scarier
~ Spirit Pickups fade significantly faster and only drop from bosses
* Fixed eating a stack of bones as Robot only counting as one
* Fixed Throne 2's arena rarely having invisible walls over floors
* Pit Squid's eye lasers should no longer hit the player through walls
* Fixed Pit Squid's tentacles not being hittable while going up or down
- Lair's doors no longer block enemy line of sight
- Removed big Rad Canister loot from Buried Vaults
- Disabled the Jungle's Last Wish reroll for future reasons, now done by another Flower
Thank you for playing! ~Team TE
Files
Get NT:TE
NT:TE
Content Expansion for Nuclear Throne
Status | In development |
Category | Game mod |
Authors | Yokin, THX |
Tags | Nuclear Throne Together, ntt-area, ntt-crown, ntt-race, ntt-skill, ntt-weapon |
More posts
- 2.06 ~ EncoreAug 18, 2022
- 2.05 ~ Final ProvisionsJul 28, 2022
- 2.04 ~ Interdimensional TerrorMar 06, 2021
- 2.03 ~ Go for the GoldDec 05, 2020
- 2.02 ~ Sludge PartyOct 24, 2020
- 2.01 ~ Time to FixOct 21, 2020
- 1.1 ~ Polish & Bug SquashingNov 10, 2019
- 1.02 ~ Hotfix #2Oct 31, 2019
- 1.01 ~ Hotfix #1Oct 31, 2019
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