2.0 ~ Heart to Heart


GENERAL
+    New area, it's red
+    New crowns: BONUS + RED
+    New mutations: COMPASSION + SILVER TONGUE
+    Brand new level-modifying events
+    Unlockable skin for Crystal
+    Desert Blocked Rooms
+    Desert Wall Bandits
+    Scrapyards Sludge Pools
+    Arctic Seal Igloos
+    Labs Freak Chambers
+    The Crown Vault Flower
+    I.D.P.D. H.Q. Elevators
+    I.D.P.D. H.Q. Security
+    Overhauled Bonus Ammo & HP Pickups
+    Bonus Chests
+    Orchid Chests
+    Hammerhead Pickups
+    Crystal Hearts
+    Miner Bandits
+    Changelog Viewer
+    Auto Updating System
+    Try skipping weapon chests


EVENTS
+    Bandit Camp
+    Scorpion City
+    Maggot Park, New & Improved
+    Bounty Hunter Den
+    Sewer Pool
+    Fire Pit
+    Raven Arena
+    Eel Grave
+    Seal Plaza
+    Mutant Vats
+    Palace Shrines
+    Super Ambush
-    Removed old "events", which mainly increased enemy spawns


PETS
+    Pet for Scrapyards
+    Pet for Crown Vault
+    Pet for General Areas
+    Pet for ???
+    Spider has a special interaction with Cursed Caves
+    Prism can dupe thrown Bones & Weapons, at a cost
~    Pet HP now scales by +50% per loop
~    Pets are now revived through a Prompt, instead of just contact
~    Getting Silver Scorpion is no longer based on RNG
~    Parrot pet now nicely perches on all modded mutants and skins
~    Revised Octo's idle/walk sprite
~    Untamed pets now get sucked into portals
~    Stats menu icons now align to the center column instead of the left
*    Fixed pets causing Big Lag if they couldn't find a path to the player
*    Fixed pets on the loading screen affecting level gen
*    Fixed the Pizza Sewers cave-in causing pets it killed to become Immortal for the rest of the level


WEAPONS
+    Clam Shield
+    Bubble Bat
+    Energy Bat
+    Teleport Gun
+    Annihilator
+    Tunneller
~    Revised Quasar Cannon's sprite
~    Bone throwing speed is now increased by Long Arms
~    Bubble Bombs are better at holding projectiles


POLISH & IMPROVEMENT
+    Various Performance Improvements
+    Added a Boss Intro for BIG FISH
+    Deflected projectiles visually change to match their team
+    Neat Alert Indicators for various situations, such as offscreen vans
+    NT:TE's Golden Weapons are now stored on the loadout manually
+    New Unlock Icons for NT:TE's stats screen
+    Mom gets her very own nest in Loop Sewers
+    Special loading screen for Pizza Sewers
+    The Turtles bought a new Rug
+    Bolts can now stick in Seal Shields
+    Seals get necromanced into Skeletal Seals
+    YV's Car spawns in a 3x3 room so it doesn't overlap chests or props
+    Walltop ravens now support telekinesis, sharp teeth, anomaly, etc.
+    Gave the Throne Room some stairs, the carpet's now fully walkable
+    Cat Chests now synergize with Crown of Love
+    Backpacks have new Skeletons and Weapon Debris
+    Guitar & Black Sword spawn stuck in the ground
+    Gave Pit Squid's tentacles a new death sprite
+    Implemented some more Underwater area polish
+    Gave Shadows to:
        Big Wall Decals
        The Throne
        Eyes' Maggot Friend
        Captain's Desk/TV
        Cuz's Couch/TV
+    Gave Robot special interactions for eating certain NT:TE guns
+    Some visual improvements to Buried Vaults
+    All of NT:TE's visuals now support >1x Pixel Scaling
~    Lair's basic chests are now shop chests, instead of being boss drops
~    Crown of Crime now unlocks when you open the Lair
~    Treasure Chests moved to sea & drop better loot
~    Sunken Chests spawn in a room instead of on walls
~    Spider Walls release Spiderlings with a bounce for clarity
~    Reduced loop scaling for Spider Walls and optimized them
~    Reduced mortar plasma's impact intensity
~    Gave playable Big Dog a bigger underwater bubble
~    The Water Quality option is now Visual Quality and affects more
~    Merged Disc Gun projectiles now use Enemy sprites
~    Coast now only spawns sea mines on its third level
~    Slightly increased Coast and Lair's music volumes
~    Seal King now plays their boss music for the initial wave of seals
~    Shop Chests now automatically select an item if opened by a portal
~    Spirit Pickups turn into health pickups on dissipation
~    Venom Pellets have new sprites and can pierce
~    Big Bat's Venom Flak now blows up if deflected while charging
~    Charm is a bit better at giving enemies Green eyes
~    Buried Vaults are rarer, but have a clearer hint
~    The Throne's legs break walls as they extend, instead of all at once
~    Gave the Throne a smaller cause-of-death sprite
~    Walltop shadows are 10% more transparent !!!
*    Going to Pizza Sewers now unlocks Eyes B
*    Fixed Pizza Sewers doors becoming a partial wall
*    Fixed the opened Sewers manhole leaving some visual decals over it
*    Fixed Lair's room placement being slightly biased towards the east
*    Fixed Big Bat rarely making permanent 9999 HP bats when morphing
*    Fixed Rain Splashes appearing below walls when outside the level
*    Fixed Sawblade Trap explosions not setting a cause-of-death
*    Fixed Spiderlings not being capturable in bubble bombs
*    Fixed Coast lagging big from firing certain merged weapons a lot
*    Fixed pickups out in Coast's ocean getting pushed to shore crazy fast
*    Fixed an error from BIG FISH being charmed when all players die
*    Fixed the Throne's torches vanishing when activated
*    Fixed Buried Vaults having softlock potential
*    Incomplete Buried Vaults occur far less often
*    Buried Vaults shouldn't open instantly at the start of the level now
*    Fixed the walltop Rad Maggot Canister softlock
*    Fixed walltop enemies jumping into little baby jails
*    Fixed playable Big Dog not being able to use any of NT:TE's prompts
*    Spirit Pickups now correctly play death effects for their CoHaste halo
*    Fixed the game's Wall Decals sometimes breaking around spawn
*    NT:TE's areas shouldn't create any props right next to the spawn now
*    Fixed some things occurring multiple times for every co-op player
-    Trench's weapon chest can no longer get replaced by a Sunken Chest
-    Removed/reduced a number of walltop enemy & prop spawns in favor of new additions

BALANCE
+    Albino Gators throw Quasar Nades
+    Arctic Seal Discs have custom sprites and red trails for visibility
+    Gave Pit Squid's tentacles some neat energy outlines for visibility
~    Big Maggot Nests emit less maggots and reduced their HP (50 -> 42)
~    Shrunk Scrapyard Sawblade Trap spawns by 50%, or 100% on 3-3
~    Reduced HP of various Coast enemies:
        Pelican           50 -> 45
        Diver              12 -> 10
        Seal               12 -> 10
        Heavy Seal    40 -> 32
        Seal King     300 -> 260
~    Seal King calls more Grunts, less Shielder and Blunderbuss Seals
~    Shield Seals nerf (smaller shield radius, don't always face you, etc.)
~    Jellyfish speed increased and contact damage upped from 3 to 4
~    Eels move a little faster
~    Gave Crystal Mortars a bigger hitbox
~    Portal Guardians are much scarier
~    Spirit Pickups fade significantly faster and only drop from bosses
*    Fixed eating a stack of bones as Robot only counting as one
*    Fixed Throne 2's arena rarely having invisible walls over floors
*    Pit Squid's eye lasers should no longer hit the player through walls
*    Fixed Pit Squid's tentacles not being hittable while going up or down
-    Lair's doors no longer block enemy line of sight
-    Removed big Rad Canister loot from Buried Vaults
-    Disabled the Jungle's Last Wish reroll for future reasons, now done by another Flower
    
Thank you for playing! ~Team TE

Files

NTTE.zip 24 MB
Oct 14, 2020

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