2.03 ~ Go for the Gold
GENERAL
+ New enemies: Crystal Bats + Golden Anglers
+ New unlockable skins for Fish and Plant
+ Gave Hyper Crystal a Pit Arena
+ Gave Seal King a new theme
+ Added a B-theme track to Trench
+ Mechanically overhauled Bonus Ammo & HP Pickups
+ New prop for Crystal Caves
+ Crystal Heart Orbs generate H.Q. chunks when deflected by Shielders
+ Some new mutations, only obtainable at Palace Shrines for now
+ Subtle Footprint visuals for walking on soft ground
~ Sludge Pools now support Extra Feet
~ Reduced Eel HP from 12 to 10
~ Reduced Angler HP from 50 to 45
~ Players can now shoot and use their active during Seal King's intro
~ Gave the Aquatic Route a new map icon
~ Changed around Trench's loop enemy spawns
~ Slightly lowered Mortar spawns in Crystal Caves
~ Slightly shrunk the main level's size for Scorpion City and Seal Plaza
~ The Scorpion City event spawns an extra Silver Scorpion each loop
~ The Fire Pit event creates less fire traps
~ Gave Parrot louder footstep sounds
~ Fake Walls are easier to spot
* Fixed Sewer Pool rooms sometimes being empty in NTT 9942+
* Fixed Lair rarely not generating past its hallway(?)
* Fixed morphed Big Bat not collecting Big Cat's rads NTT 9942+
* Fixed Pit Eels occasionally breaking through floors right on level start
* Fixed Pit Eels causing an error if you died right when the level started
* Fixed Crystal Brain cloned enemies dropping the same weapons
* Fixed Fake Walls having weird collision with players and projectiles
* Fixed Fake Walls visually breaking if you pause in NTT 9942+
* Fixed a rare error with charmed Gators
* Fixed NT:TE's HUD not fading out for the credits
* Fixed NT:TE's HUD not appearing during boss intros
* Fixed Bat Chests increasing next run's Big Weapon Chest chance if restarting from the death screen
WEAPONS
+ New weapon, Pizza Cutter
+ Added ammo indicating lights for Bat Disc guns
+ Annihilator now plays text and a sound when annihilating
~ Increased Bubble Bat's main damage from 8 to 16
~ Reduced Bat Disc damage from 3 to 2, and nerfed Bolt Marrow
~ Reduced Bat Disc Cannon's main damage from 8 to 2
~ Electroplasma Cannon spawns on 7-1 instead of 4-1
~ Shotgun Shoulders buffs Scythe bolts a little more
~ Scythe's prompt tips now respect rebound controls
* Fixed Bat Discs not returning to players in portals
* Fixed Trident not blinking at max charge
* Fixed Golden Trident not pulling back if using it on a recent session
* Fixed destroyed Quasar Rings leaving behind ghostly Quasar Beams
* Fixed Lightning Hammer not baseballing NT:TE's grenade projectiles
PETS
+ Salamander charging now gives invulnerability and melts projectiles
+ Throne Butt increases Salamander's punting chance by about 1.5x
~ Buffed Salamander's bash damage by 2.5x, and increased piercing
~ Salamander pet's "MOUNT" prompt no longer overrides weapons
~ Tripled Slaughter's bite damage + radius, and buffed their hurt explo
~ Octo now spawns on Trench-3 instead of Trench-1
* Fixed pets attacking Seal King while he's out at sea
* Fixed Twins pet visually reorienting Guardian Orbs
Happy 5th anniversary Nuclear Throne!
Files
Get NT:TE
NT:TE
Content Expansion for Nuclear Throne
Status | In development |
Category | Game mod |
Authors | Yokin, THX |
Tags | Nuclear Throne Together, ntt-area, ntt-crown, ntt-race, ntt-skill, ntt-weapon |
More posts
- 2.06 ~ EncoreAug 18, 2022
- 2.05 ~ Final ProvisionsJul 28, 2022
- 2.04 ~ Interdimensional TerrorMar 06, 2021
- 2.02 ~ Sludge PartyOct 24, 2020
- 2.01 ~ Time to FixOct 21, 2020
- 2.0 ~ Heart to HeartOct 09, 2020
- 1.1 ~ Polish & Bug SquashingNov 10, 2019
- 1.02 ~ Hotfix #2Oct 31, 2019
- 1.01 ~ Hotfix #1Oct 31, 2019
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